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Thread Statistics | Show CCP posts - 5 post(s) |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
30
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Posted - 2012.06.19 10:17:00 -
[1] - Quote
Large Decloaking Smartbomb High Slot Activation: 100 Power: 1000 CPU: 80 Optimal: 15 km Duration: 10s Damage: 50 EM
Medium Decloaking Smartbomb High Slot Activation: 50 Power: 200 CPU: 50 Optimal: 10 km Duration: 10s Damage: 30 EM
Small Decloaking Smartbomb High Slot Activation: 20 Power: 10 CPU: 30 Optimal: 5 km Duration: 10s Damage: 15 EM
I do not know if it is a good idea or not.... |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.06.19 10:27:00 -
[2] - Quote
Cloak inverter.
It is a T2 cloak module that allow you to see, to target, to scan and to probe cloaked ships. But while active, all your targeting systems, scanners and probes are unable to detect non-cloaked ships.
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Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.06.19 12:20:00 -
[3] - Quote
Optical Automatic CounterStrike System When Activated, this module takes control of all your turrets and gives them the order to fire to the nearest ship (or drone) that is targeting you (ally or hostile).
No need to target your ennemy.
Highslot Activation cost: 10 Activation duration: 5s CPU usage: 10 Powergrid Usage: 3MW Turret tracking Bonus: -10% Optimal Range Bonus: -10% Explosion Velocity Bonus: -10%
FOF Missiles could work better with this module and gain a bonus.... Cannot be ECM Jammed |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.06.20 04:44:00 -
[4] - Quote
I thought about three rigs that adds a slot to your Ship.
Only one of each rig can be mounted. Required skill: Jury Rigging.
High slot Rig Reduce the ship's agility.
Med Slot Rig Reduce the Armor HP
Low Slot Rig Reduce the Shield HP |

Cardano Firesnake
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.06.25 06:58:00 -
[5] - Quote
Andy Landen wrote:Stealth Systems Enhancer rig - Calibration 200 - 99% reduction to the CPU need of the Covert Ops cloaking device. - Electronics Superiority Rigs Stealth Jump Drive rig - Calibration 100 - Gives the ability to jump through a Covert Jump Portal Generator - Electronics Superiority Rigs Stealth Signature Absorber rig - Calibration 150 - Reduces the ship's signature radius by 10% - Astronautic Rigs Black Ops Cloaking Device - High slot - Fits to Black Ops ships and allows them to warp while cloaked. No penalties to scan resolution or speed. Scan Absorption Paint - low slot module - Reduces sig radius by 10% - passive module Scan Suppression System - medium slot module - Reduces sig radius by 20% - active module (same cap needs as ECCM medium slot modules)
Oh yes lets make a game where nobody can find nobody and where no weapon can hit... I would love to fly a Covert Ops Harbinger with a cruiser signature ;-) Perharps, the T2 covert ops would become useless, but nevermind. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
47
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Posted - 2012.09.12 05:55:00 -
[6] - Quote
Item Idea: 50mm, 100mm, 200mm, 400mm, 800mm, 1600mm, Crystalline Carbonide Plates II
https://forums.eveonline.com/default.aspx?g=posts&t=152951&find=unread
Description: Increases the maximum strength of the Armor. These special plate technology are as resistant as their Tech I version but also lighter. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Perequisites: Hull Upgrades V Fitting: As The Reinforce Steel Plates II. Armor HP Bonus : As The Crystalline Carbonide Tech 1 Version. Meta Level 5 Mass Addition As The Crystalline Carbonide Tech 1 Version -50%. For Example: 1600mm Crystalline Carbonide II HP: 3900 / Mass adition: 1500000 Kg |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
47
|
Posted - 2012.09.12 10:13:00 -
[7] - Quote
Here is a perharps strange idea:
Small Repulsor / Medium Repulsor /Large Repulsor Slot-á: High / High / High CPU-á: 8 / 47 / 76 Powergrid-á: 30 / 200 / 1000 Activation cost-á: 30GJ / 75GJ / 200GJ Actvation time-á: 10s / 10s / 10s Range of effect: 5km / 10km / 15km
Skills required-á:Energy Pulse Weapons I /Energy Pulse Weapons III / Energy Pulse Weapons IV
The repulsor push smaller ships away, the distance depends of the deference of mass between the two ships.
I don't know if this a good idea or not. But I see a lot of manners to use such items :-) |
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